Masahiro Sakurai Confirms No DLC or Sequel for Kirby Air Riders: ‘I’ve thrown everything I have into this’

Popular Now

Free Fire Free Fire EA SPORT FC 25 EA SPORT FC 25 Gacha Club Gacha Club God of War Ragnarök God of War Ragnarök The Legend of Zelda The Legend of Zelda NBA 2K24 NBA 2K24 Warframe Warframe Toca Boca World Toca Boca World Genshin Impact Genshin Impact Poppy Playtime Poppy Playtime

In a definitive statement that sets clear expectations for the highly anticipated launch of Kirby Air Riders on the Nintendo Switch 2, celebrated game director Masahiro Sakurai has announced that the racing title will not receive any post-launch downloadable content (DLC) and is not planned to become an ongoing series. The announcement came during a recent, extensive Nintendo Direct presentation that focused entirely on the upcoming game, demonstrating the immense value and complete experience packed into the base product.

The veteran director, famous for the Super Smash Bros. series—which has a well-known, multi-year history of substantial DLC—used his keynote to assure players that what they purchase on release day is the complete vision. This move, while perhaps surprising to fans accustomed to the modern trend of live service models and content expansions, aligns with Sakurai’s philosophy of delivering a polished, full-featured game from day one, offering the ultimate video game value for consumers.

A Full-Featured Launch: Everything is Here

Sakurai’s sentiment—”Just so you know: we’re not planning any DLC. Everything is here. Also, I’m not planning on making this an ongoing series. I’ve thrown everything I have into this game from the start. So I hope you don’t miss this opportunity”—underscores the sheer volume of content players can expect on November 20th. This commitment to a single, complete package is a notable shift in the modern gaming business model.

  • Return of Beloved Modes: The game will feature the return of the fan-favorite, battle royale-esque City Trial mode, which has been massively expanded with up to 16-player online multiplayer. It also sees the inclusion of Top Ride, the original game’s isometric racing mode.
  • New Narrative and Challenge: A brand-new story mode, titled Road Trip, is introduced, featuring a series of challenges across the various racing modes and providing an actual narrative framework for Kirby and his friends.
  • Expanded Roster and Tracks: The game launches with an expanded roster of playable riders, including characters like Meta Knight, King Dedede, and new additions like Taranza. It will also feature a total of 18 courses, which includes the entire set of nine tracks from the original 2003 GameCube title, Kirby Air Ride.
  • Customization and Online Play: Players will have the ability to build and customize their own Air Ride machines using the “My Machine” feature. Full online play for up to 16 players, custom player Licenses, and team battles in City Trial are all confirmed for launch, making this the most robust multiplayer experience in the series’ history.

Setting Expectations in the Digital Economy

The director’s pre-emptive clarification on the lack of post-launch content is a strategic move to manage community expectations. Given the history of the Super Smash Bros. Ultimate development—which received years of character and stage DLC—fans naturally expect a similar trajectory for any project bearing Sakurai’s name. By confirming the full release nature of Kirby Air Riders, he addresses two critical points:

  1. Completionist Value: It signals that the game is a complete artistic statement. For video game collectors and players looking for a finite experience, this promises an immediate, satisfying adventure without the obligation of future purchases.
  2. Personal Focus: The quote highlights the intensity of the game’s development and Sakurai’s personal dedication. Having returned to the series after more than two decades, his desire to fully commit to this one-time project, rather than commit to a long-term content roadmap or multiple sequels, suggests a focus on quality and a desire to move on to other creative endeavors. This puts a temporary end to the long-standing fan demand for a Kirby Air Ride sequel, which has been a staple discussion in the Nintendo fan community for years.

This approach stands in contrast to the high CPC microtransaction-driven models prevalent in the industry, making Kirby Air Riders a notable exception that prioritizes a singular, exhaustive creative vision.

Market Reaction and Nintendo Switch 2 Strategy

The news solidifies Kirby Air Riders as a major, system-selling exclusive for the new Nintendo Switch 2 console launching in November. By offering a comprehensive, high-quality, and highly replayable multiplayer experience out of the gate, Nintendo secures a massive title for its launch window that immediately appeals to its large base of casual and core fans alike. The massive content offering, including 18 tracks, multiple new modes, and 16-player online, ensures the game will have a long tail of organic engagement without the need for additional paid content.

The video gaming industry often debates the merits of DLC vs. complete games. Sakurai’s decision with Kirby Air Riders will serve as a fascinating case study in whether a complete-on-launch title can achieve the same long-term revenue and player retention as games designed around continuous, staggered content releases. For now, fans can rest assured that one of the most unexpected sequels in Nintendo history is arriving as a definitive, all-in-one package.

Scroll to Top